POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 3 : Re: Making clothes in Poser - Take 3: skin test Server Time
2 Aug 2024 22:13:54 EDT (-0400)
  Re: Making clothes in Poser - Take 3: skin test  
From: Janet
Date: 13 May 2007 23:55:02
Message: <web.4647dc8e37a6b451536c07050@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Easily done, Janet! Here is the material file corresponding to the image.
> Please note two things: (1) I am not entirely sure how Poser builds the skin
> image from the different shaders, nor how it exports that to the .mtl file
> for that matter; (2) be aware that I am using a beta version of Poseray that
> FlyerX has asked me to test. This material file might thus be a bit
> different from what you are used to.
>
> Thomas

Thanks Thomas. That was interesting. It is quite a bit different from what I
get in my mat.inc files, but I am using v3.10.3.412 of PoseRay and I have
Poser 6, not 7. But now you make me wonder where PoseRay gets its materials
from when you import a Poser scene. In this case, maybe he gets them from
the .PZ3 file, and not the .mtl file?? It would be a good question for
FlyerX anyway. If he does get them out of the pz3 file, then he has his
work cut out for him, I think. :)
Dang, those spots by his eyes come and go and come again with a vengence!!
Its a very strange thing. Did you ever try taking the normal statement out
of the Head__fullspec and Head__dull?

Janet


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